On Fri, Sep 27, 2013 at 9:08 AM, Dmitry Grebeniuk <gdsfh1@gmail.com> wrote:
Why will anyone ever need more than 200 constructors of a sum type?
(also note the presence of polymorphic variant types.)
Back when I read about the limit on constructors I had a moment of worry.Thankfully the limit is only on non-constant constructors.I currently have a variant with 292 constructors, but only 30 are non-constant.These represent optional characteristics a character may have in a game, somewith additional payload. I could imagine all of them having their own payload,but of course there are other options, like polymorphic variants, or encoding thesepurely as data rather than types.I wanted to share that as a "be careful of what seems impossible from yourperspective". ;)