* objects: the lack of method overloading (looking for a way around it)
@ 2010-10-04 17:32 philippe
2010-10-05 15:37 ` philippe
0 siblings, 1 reply; 2+ messages in thread
From: philippe @ 2010-10-04 17:32 UTC (permalink / raw)
To: caml-list
Hello,
I'm just beginning a real, usefull usage of the object system in ocaml.
I'm a bit stalled on one thing, it's the lack of method overloading like in C++.
My need is in a case of building a rather simple pipeline pattern:
each instance of an element (a node) in the pipeline can get a
numerical value from the previous node, do some computation on it, and
store it locally in a hash for caching/efficiency, as returning it
using the #get method.
The real need see most of the time a 1D array of float (a vector) in
input and output of each node.
but sometime a Complex.t array.
So I need some kind of polymorphism for allowing :
float array -> float array
Complet.t array -> float array
float array -> Complex.t array
Complex.t array -> Complex.t array
Here's a shorter (a bit dumb) demo code using int -> int.
(I would much prefer avoid to store float in the real part of a
complex array - in the real (genuine) code the array may be long,
100'000 elements and more, it's code a bit sensitive about
performances).
Look to the comment MY QUESTION in the definition of the process
method in the class node_plus
THANK YOU !
--
Philippe Strauss
--- 8< ---
open Common
open Log
(* the real code has more usefull type here *)
type node_parameters = Plus1 | Plus2
(* a class for storing parameters usefull for the whole pipeline chain *)
class parameters =
object(self)
(* useless here - usefull in the real code *)
val mutable sf = 44100
(* a value we will add in a demo node *)
val mutable add = 1
method get_sf = sf
method set_sf sfreq =
sf <- sfreq ;
method get_add = add
method set_add ntoadd =
add <- ntoadd
(* this is for the cache part of each node: we compute a hash
of parameter to distinguish hash entries btwn parameters change *)
method get_parh np (node_id: int) =
let md5 s = Digest.to_hex (Digest.string s) in
match np with
(* the real code doesn't use always (sf, add) but
parameter influing the processing of a node *)
| Plus1 -> md5 (Marshal.to_string (sf, add) [Marshal.No_sharing])
| Plus2 -> md5 (Marshal.to_string (sf, add) [Marshal.No_sharing])
end
(* main code of a node: a boileplate around a hash to cache computed value *)
class virtual node_virt prev parm hn =
object(self)
(* instance of a previous node in the pipeline *)
val previous = prev
(* instance of the parameters *)
val parms = parm
(* the hash for caching *)
val hres = Hashtbl.create hn
(* a serial, bumped up plus one on each cache miss *)
val mutable id = 0
method get_id = id
method inc_id =
id <- id + 1
(* for passing to (parms #get_parh (self #ptyp ())) in the
real code, when adding a result into the hash *)
method virtual ptyp: unit -> node_parameters
(* the real computation is defined in a non virtual method
later, as simply as possible *)
method virtual process: int -> int
(* process and store: call process, then store in cache.
called on a cache miss *)
method private pstore: (int * int) =
let prid, data = prev #get in
(* processing *)
let new_data = self #process data in
(* we're in a cache miss: bump the serial +1 *)
self #inc_id ;
let myid = self #get_id in
Hashtbl.add hres (parms #get_parh Plus1 myid) new_data ;
(myid, new_data)
method get =
try
(* memoize id to avoid race cond *)
let myid = self #get_id in
(* here again in the real code, we lookup the hash
using (parms #get_parh (self #ptyp ()) myid) *)
let data = Hashtbl.find hres (parms #get_parh Plus1 myid) in
(myid, data)
with Not_found -> Printf.printf "node_virt #get: cache
miss!\n%!"; self #pstore
end
(* a trivial node: add parm #get_add to the integer we receive from
the previous node *)
class node_plus prev parm hn =
object(self)
inherit node_virt prev parm hn
method ptyp () = Plus1
(*
MY QUESTION: what is the best way to allow not only int ->
int for this process method,
but also: int -> float, float -> int, float -> float ?
The method minimizing the code written in this non virtual
node definition, since I may end with 15 or 30
differents derived class of node_virt like this single one ?
*)
method process n =
n + (parm #get_add)
end
(* a front of line, head node having a get method of the same type
than those derived from node_virt *)
class node_head parm =
object(self)
val parms = parm
method get =
(0, 1)
end
let () =
let p = new parameters in
p #set_sf 44100 ; (* useless indeed, just for demo *)
p #set_add 2 ; (* usefull *)
let n0 = new node_head p in
let n1 = new node_plus n0 p 3 in
Printf.printf "%d\n" (snd (n0 #get)) ;
Printf.printf "%d\n" (snd (n1 #get)) ;
Printf.printf "%d\n" (snd (n1 #get)) ;
p #set_add 1 ;
Printf.printf "%d\n" (snd (n1 #get))
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: objects: the lack of method overloading (looking for a way around it)
2010-10-04 17:32 objects: the lack of method overloading (looking for a way around it) philippe
@ 2010-10-05 15:37 ` philippe
0 siblings, 0 replies; 2+ messages in thread
From: philippe @ 2010-10-05 15:37 UTC (permalink / raw)
To: caml-list
philippe,
use parametrized classes.
--
philippe
On Mon, Oct 4, 2010 at 7:32 PM, philippe <kelvin.bitnick@gmail.com> wrote:
> Hello,
>
> I'm just beginning a real, usefull usage of the object system in ocaml.
> I'm a bit stalled on one thing, it's the lack of method overloading like in C++.
> My need is in a case of building a rather simple pipeline pattern:
> each instance of an element (a node) in the pipeline can get a
> numerical value from the previous node, do some computation on it, and
> store it locally in a hash for caching/efficiency, as returning it
> using the #get method.
>
> The real need see most of the time a 1D array of float (a vector) in
> input and output of each node.
> but sometime a Complex.t array.
>
> So I need some kind of polymorphism for allowing :
>
> float array -> float array
> Complet.t array -> float array
> float array -> Complex.t array
> Complex.t array -> Complex.t array
>
> Here's a shorter (a bit dumb) demo code using int -> int.
>
> (I would much prefer avoid to store float in the real part of a
> complex array - in the real (genuine) code the array may be long,
> 100'000 elements and more, it's code a bit sensitive about
> performances).
>
> Look to the comment MY QUESTION in the definition of the process
> method in the class node_plus
>
> THANK YOU !
>
> --
> Philippe Strauss
>
> --- 8< ---
>
> open Common
> open Log
>
> (* the real code has more usefull type here *)
> type node_parameters = Plus1 | Plus2
>
> (* a class for storing parameters usefull for the whole pipeline chain *)
> class parameters =
> object(self)
> (* useless here - usefull in the real code *)
> val mutable sf = 44100
> (* a value we will add in a demo node *)
> val mutable add = 1
> method get_sf = sf
> method set_sf sfreq =
> sf <- sfreq ;
> method get_add = add
> method set_add ntoadd =
> add <- ntoadd
> (* this is for the cache part of each node: we compute a hash
> of parameter to distinguish hash entries btwn parameters change *)
> method get_parh np (node_id: int) =
> let md5 s = Digest.to_hex (Digest.string s) in
> match np with
> (* the real code doesn't use always (sf, add) but
> parameter influing the processing of a node *)
> | Plus1 -> md5 (Marshal.to_string (sf, add) [Marshal.No_sharing])
> | Plus2 -> md5 (Marshal.to_string (sf, add) [Marshal.No_sharing])
> end
>
> (* main code of a node: a boileplate around a hash to cache computed value *)
> class virtual node_virt prev parm hn =
> object(self)
> (* instance of a previous node in the pipeline *)
> val previous = prev
> (* instance of the parameters *)
> val parms = parm
> (* the hash for caching *)
> val hres = Hashtbl.create hn
> (* a serial, bumped up plus one on each cache miss *)
> val mutable id = 0
> method get_id = id
> method inc_id =
> id <- id + 1
> (* for passing to (parms #get_parh (self #ptyp ())) in the
> real code, when adding a result into the hash *)
> method virtual ptyp: unit -> node_parameters
> (* the real computation is defined in a non virtual method
> later, as simply as possible *)
> method virtual process: int -> int
> (* process and store: call process, then store in cache.
> called on a cache miss *)
> method private pstore: (int * int) =
> let prid, data = prev #get in
> (* processing *)
> let new_data = self #process data in
> (* we're in a cache miss: bump the serial +1 *)
> self #inc_id ;
> let myid = self #get_id in
> Hashtbl.add hres (parms #get_parh Plus1 myid) new_data ;
> (myid, new_data)
> method get =
> try
> (* memoize id to avoid race cond *)
> let myid = self #get_id in
> (* here again in the real code, we lookup the hash
> using (parms #get_parh (self #ptyp ()) myid) *)
> let data = Hashtbl.find hres (parms #get_parh Plus1 myid) in
> (myid, data)
> with Not_found -> Printf.printf "node_virt #get: cache
> miss!\n%!"; self #pstore
> end
>
> (* a trivial node: add parm #get_add to the integer we receive from
> the previous node *)
> class node_plus prev parm hn =
> object(self)
> inherit node_virt prev parm hn
> method ptyp () = Plus1
> (*
> MY QUESTION: what is the best way to allow not only int ->
> int for this process method,
> but also: int -> float, float -> int, float -> float ?
> The method minimizing the code written in this non virtual
> node definition, since I may end with 15 or 30
> differents derived class of node_virt like this single one ?
> *)
> method process n =
> n + (parm #get_add)
> end
>
> (* a front of line, head node having a get method of the same type
> than those derived from node_virt *)
> class node_head parm =
> object(self)
> val parms = parm
> method get =
> (0, 1)
> end
>
>
> let () =
> let p = new parameters in
> p #set_sf 44100 ; (* useless indeed, just for demo *)
> p #set_add 2 ; (* usefull *)
> let n0 = new node_head p in
> let n1 = new node_plus n0 p 3 in
> Printf.printf "%d\n" (snd (n0 #get)) ;
> Printf.printf "%d\n" (snd (n1 #get)) ;
> Printf.printf "%d\n" (snd (n1 #get)) ;
> p #set_add 1 ;
> Printf.printf "%d\n" (snd (n1 #get))
>
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