From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by yquem.inria.fr (Postfix) with ESMTP id 7C79CD55E for ; Fri, 29 Jul 2005 03:45:23 +0200 (CEST) Received: from zproxy.gmail.com (zproxy.gmail.com [64.233.162.198]) by nez-perce.inria.fr (8.13.0/8.13.0) with ESMTP id j6T1jMGH006569 for ; Fri, 29 Jul 2005 03:45:23 +0200 Received: by zproxy.gmail.com with SMTP id 8so433161nzo for ; Thu, 28 Jul 2005 18:45:22 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:cc:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=p577RHTYXjf2yxzpU0x+3GGSEUTu+vgBFVLbyJdtWFm6mKlrTf0M9ZEnDtyOBQ0UhoKxjX7B0FG4B3wz2Uuytkr+j7KlX1uMAzUZOhjwxA030R79ugqtdjls6g1v5P/AwWfWzUojlRRO5w98VAPYvEJydynLP2nd7puwM5TJwu8= Received: by 10.36.56.6 with SMTP id e6mr2598802nza; Thu, 28 Jul 2005 18:44:54 -0700 (PDT) Received: by 10.36.17.15 with HTTP; Thu, 28 Jul 2005 18:44:54 -0700 (PDT) Message-ID: <877e9a17050728184457bd3fd1@mail.gmail.com> Date: Thu, 28 Jul 2005 21:44:54 -0400 From: Michael Walter Reply-To: Michael Walter To: Jon Harrop Subject: Re: [Caml-list] Games Cc: caml-list@yquem.inria.fr In-Reply-To: <200507282331.28919.jon@ffconsultancy.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <20050728213200.64662.qmail@web30504.mail.mud.yahoo.com> <200507282331.28919.jon@ffconsultancy.com> X-Miltered: at nez-perce with ID 42E98A32.000 by Joe's j-chkmail (http://j-chkmail.ensmp.fr)! X-Spam: no; 0.00; caml-list:01 ocaml:01 vastly:01 ocaml:01 cheers:01 ...:98 wrote:01 wrote:01 structures:01 suited:01 suited:01 essentially:01 data:02 programming:03 algorithms:03 X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=RCVD_BY_IP autolearn=disabled version=3.0.3 On 7/28/05, Jon Harrop wrote: > On Thursday 28 July 2005 22:32, David Thomas wrote: > > --- Jon Harrop wrote: > > > Many games now use quite sophisticated LOD algorithms > > > and OCaml is vastly better suited to this than C++. > > > > I'm probably missing something obvious, but... why? >=20 > Essentially, OCaml is much better suited to the manipulation of complicat= ed > data structures like trees and graphs than C++. In particular, it is much > easier to write such code correctly in OCaml than in C++. I don't see the C++ implementation part being a major source of complexity these days in rendering. I suppose your example would be more applicable to other areas of game programming. Cheers, Michael