From: ketti <kattlachan@gmail.com>
To: "Berke Durak" <berke.durak@exalead.com>
Cc: "Caml-list List" <caml-list@inria.fr>
Subject: Re: [Caml-list] Objects, dynamic cast, Obj.magic abuse and dragons
Date: Tue, 26 Feb 2008 13:48:20 +0100 [thread overview]
Message-ID: <6ebe51ce0802260448i61b968e4tf618edc0580636f5@mail.gmail.com> (raw)
In-Reply-To: <47C3F96E.4080901@exalead.com>
Hi,
2008/2/26 Berke Durak <berke.durak@exalead.com>:
> Persons, places and objects are things so they inherit from physical. Hence, a forest is a place that can contain
> a sword (an object), a dragon (a person) or another place (a small house). Persons can be contained in places
> or things (coffins).
>
> The problem is that the main game loop gets the current location by taking the container of the hero... which is a
> physical. However, it needs to call the place-specific method "go".
I too have only read your code briefly, but i would suggest you use
multiple inheritanse. Coffin would inherit from both object and place.
That way the container of the hero is always a place. In fact, that is
the way i would encode it in java too (using interfaces).
next prev parent reply other threads:[~2008-02-26 12:48 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-02-26 11:35 Berke Durak
2008-02-26 12:14 ` [Caml-list] " Richard Jones
2008-02-26 14:28 ` Berke Durak
2008-02-26 14:48 ` Richard Jones
2008-02-26 14:59 ` Berke Durak
2008-02-27 13:26 ` Tiphaine.Turpin
2008-02-29 10:36 ` Berke Durak
2008-02-29 12:23 ` Tiphaine.Turpin
2008-02-26 12:48 ` ketti [this message]
2008-02-26 13:10 ` Berke Durak
2008-02-26 15:07 ` Dirk Thierbach
2008-02-26 16:25 ` Berke Durak
2008-02-27 7:37 ` Dirk Thierbach
2008-02-27 10:26 ` Berke Durak
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