Hello, Playing with my game (see my previous post), I saw that it seems that the random number generator in not portable ... The same seed will not give the same random sequence on a 32 bits and 64 bits machine ... If you use Random.int, this seems normal ... But if you use only Random.float or other functions consuming the same number of bits, this is not what I expected .... What do other people think ? Is this a sort of bug ? Cheers, Chrisophe