I was thinking more like:Kuba Ober wrote:I need functionality of map, but done in such a way that the output array is given as the argument, not as a return value. The closest I could get was let inplace_map f a b = Array.blit (map f a) 0 b 0 (Array.length a) Arrays a and b are of the same size. This seems very inelegant. One could use an adapter function and iteri, but that adds very noticeable overhead, and doesn't seem too elegant either. let inplace_map f a b = Array.iteri (fun i src -> b.(i) <- f src; ()) a There must be a better way of doing it, right? The given here is that the arrays a and b are there to stay, so we have to use them in-place. Cheers, Kubalet blit_map f a b = for i = 0 to (min (Array.length b) (Array.length a)) - 1 do b.(i) <- f a.(i); done
It depends. If you have to use multiple references to make the for-loop work, then I've seen tail recursion be faster (and clearer). Also, if you recalculate the ending requirement every recursive call, recursion can be slower (in the above for loop above, for example, Array.length is gaurenteed to be called only once).But as I've been finding out in trying to performance tune for the Shootout, 'for' loops seem faster than even tail-recursion. I'd say something about function call overhead, but tail recursion shouldn't have such. Maybe the work of updating the loop counter in the recursive case makes the difference...