From: Chris Hecker <checker@d6.com>
To: Damien Doligez <Damien.Doligez@inria.fr>, caml-list@inria.fr
Subject: Re: single-precision floats, etc.
Date: Wed, 18 Oct 2000 02:51:30 -0700 [thread overview]
Message-ID: <4.3.2.7.2.20001018024731.033bbbb0@walt> (raw)
In-Reply-To: <200010171610.SAA0000021832@beaune.inria.fr>
>I'd be worried about the GC pause times. They're pretty short, but
>are they short enough for high-performance video game stuff ?
Not sure yet, since I haven't written a large program yet. It looks like the Gc module gives you some control over this? How bad does it get in real-sized apps? A short pause is not bad if I can control when it happens (level load time, etc.).
>> 699000
>Where did you get that number from ?
Oops, sorry, that was (Sys.max_array_length / 2) / 3 for 3D vectors, I forgot that I'd divided by 3. Anyway, what's the nature of the limitation? That is, why can't I have an array the size of memory? I assume you're using bits in the index or the pointer or something?
Any ideas as to how hard it would be to recompile the compiler to generate 32bit floats?
Chris
next prev parent reply other threads:[~2000-10-18 13:32 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2000-10-17 16:10 Damien Doligez
2000-10-18 8:39 ` Remi VANICAT
2000-10-18 8:41 ` Fermin Reig
2000-10-18 9:51 ` Chris Hecker [this message]
-- strict thread matches above, loose matches on Subject: below --
2000-10-27 21:39 ortmann
2000-10-29 6:18 ` Chris Hecker
2000-10-19 23:50 David Gurr
2000-10-20 13:02 ` jean-marc alliot
2000-10-18 1:17 David Gurr
2000-10-18 9:56 ` Chris Hecker
[not found] <Chris Hecker's message of "Mon, 16 Oct 2000 11:20:59 -0700">
2000-10-16 18:20 ` Chris Hecker
2000-10-18 13:53 ` Pierre.Boulet
2000-10-18 15:20 ` Chris Hecker
2000-10-19 11:28 ` Stephan Houben
2000-10-19 11:37 ` Xavier Leroy
2000-10-20 2:18 ` Chris Hecker
2000-10-19 9:11 ` Xavier Leroy
2000-10-23 13:28 ` Charles Martin
2000-10-25 3:22 ` Chris Hecker
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