From: Jon Harrop <jon@ffconsultancy.com>
To: caml-list@yquem.inria.fr
Subject: Re: [Caml-list] stl?
Date: Thu, 5 Mar 2009 01:31:03 +0000 [thread overview]
Message-ID: <200903050131.03494.jon@ffconsultancy.com> (raw)
In-Reply-To: <49AF0C3D.2030009@naughtydog.com>
On Wednesday 04 March 2009 23:18:21 Pal-Kristian Engstad wrote:
> Jon Harrop wrote:
> > C++'s job market share has fallen 50% in 4 years here in the UK:
> >
> > http://www.itjobswatch.co.uk/jobs/uk/c++.do
>
> Sure -- those are probably not jobs that require performance, nor have
> resource constraints.
I do not believe that C++ is significantly faster or better at handling
resources than higher-level languages.
> >> Here are some reasons:
> >>
> >> * Most high-level languages decide the format of your data for you.
> >> This is good for most things, but if a large part of your
> >> application needs specific data layouts, then you are out of luck.
> >
> > That is not true for all high-level languages (e.g. .NET languages convey
> > low-level data representations and XNA uses them directly) and it is a
> > dominant concern for only a tiny number of applications.
>
> I did say most. By the way, XNA is a toy. A good toy, but a toy,
> nonetheless.
Note the irony that games are toys. :-)
> >> * Most high-level languages can not support multiple forms of data
> >> allocations. Some applications need a range of allocation
> >> strategies, ranging from completely automatic (garbage collection)
> >> to completely manual.
> >
> > C++ cannot provide efficient automatic GC.
>
> That's not true. We run GC on all of our game tasks. It's "manual"-ish,
> but doable.
If it is "manual-ish" then it is not automatic!
> >> * Most high-level environments do not allow for fine-grained control
> >> of computing resources, e.g. soft real-time guarantees.
> >
> > Many high-level languages make it easier to satisfy soft
> > real-time "guarantees", e.g. incremental collection vs destructor
> > avalanches.
>
> Call me cynical, but I simply don't buy it.
I found that when porting Smoke from C++ to OCaml. The worst case performance
(which was the problem) got 5x faster in OCaml because the GC did the
incremental work that I never managed to get my STL allocators to do
effectively. I realised I was just Greenspunning what modern languages
already had and that prompted me to drop C++.
> >> * Most high-level languages do not allow for C/C++ intrinsics, for
> >> instance leveraging access to the SSE registers.
> >
> > That is easily resolved if it is not already present (which it is in Mono
> > and LLVM already).
>
> Indeed. But then there are target specific control registers, timers,
> etc. etc. Usually, these are not supported well.
So C++ has legacy support for them but they change as hardware evolves and
there is no reason why VMs cannot also support them.
> >> * Most high-level languages do not allow for fine-grained control,
> >> for instance allowing different forms of threading mechanisms.
> >
> > F# offers the .NET thread pool, asynchronous workflows and wait-free
> > work-stealing queues from the TPL. What more do you want? :-)
>
> Well, first of all - something that doesn't suck performance wise. And
> it is essential that it works on non-Intel platforms. F# is indeed
> promising, but again - I would not use it for performance critical code
> - which is about 30-50% of a game's code base.
Those are quite tame requirements, IMHO. I'd recommend Cilk.
> >> Of course, you can always say that you can use the foreign function
> >> interface, but then you lose inlining and speed.
> >
> > The same is true of C/C++. You can get much better performance from
> > assembler but calling assembler from C or C++ not only costs inlining and
> > speed but even functionality because you have an ABI to conform to.
>
> This is not true. Pretty much all C++ compilers have both intrinsic and
> inline assembly support.
Ok but that is not specific to C++.
> >> More importantly, you end up with a project with several different
> >> languages. That is generally a very bad idea.
> >
> > A common language run-time is the right solution, not C/C++.
>
> That is exactly my point. It needs to be *one* language that can cover
> the broad base from non-performance critical AI code to performance
> critical culling, animation and physics code.
A common intermediate representation shared between different front-end
languages would suffice.
> But the sad fact is that
> there is no competitor to C++. Mind you - I *want* to have something
> else - it is just not feasible.
I really don't see why. For example, surely OCaml+LLVM beats C++ in every way
that you have described.
Moreover, something like my HLVM, which is specifically designed for
high-performance computing, should make that vastly easier than C++. It even
supports features like optional GC because my GC is written in my IR (and I
don't want to GC my GC ;-).
--
Dr Jon Harrop, Flying Frog Consultancy Ltd.
http://www.ffconsultancy.com/?e
next prev parent reply other threads:[~2009-03-05 1:25 UTC|newest]
Thread overview: 72+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-03-03 21:40 stl? Raoul Duke
2009-03-03 22:31 ` [Caml-list] stl? Yoann Padioleau
2009-03-03 22:42 ` Till Varoquaux
2009-03-03 23:36 ` Jon Harrop
2009-03-04 0:13 ` Peng Zang
2009-03-04 0:58 ` Yoann Padioleau
2009-03-04 1:10 ` Raoul Duke
2009-03-04 1:19 ` Pal-Kristian Engstad
2009-03-04 1:21 ` Yoann Padioleau
2009-03-04 1:29 ` Jon Harrop
2009-03-04 14:26 ` Kuba Ober
2009-03-04 14:24 ` Kuba Ober
2009-03-03 23:42 ` Jon Harrop
2009-03-04 0:11 ` Brian Hurt
2009-03-04 1:05 ` Yoann Padioleau
2009-03-04 4:56 ` Brian Hurt
2009-03-04 20:11 ` Yoann Padioleau
2009-03-04 21:59 ` Brian Hurt
2009-03-04 22:42 ` Yoann Padioleau
2009-03-04 23:19 ` Jon Harrop
2009-03-04 23:03 ` Jon Harrop
2009-03-11 3:16 ` Brian Hurt
2009-03-11 5:57 ` David Rajchenbach-Teller
2009-03-11 6:11 ` David Rajchenbach-Teller
2009-03-04 1:59 ` Jon Harrop
2009-03-04 6:11 ` Brian Hurt
2009-03-04 14:08 ` Christophe TROESTLER
2009-03-04 14:19 ` Peng Zang
2009-03-04 16:14 ` Brian Hurt
2009-03-04 16:35 ` Andreas Rossberg
2009-03-04 16:40 ` Peng Zang
2009-03-04 21:43 ` Nicolas Pouillard
2009-03-05 11:24 ` Wolfgang Lux
2009-03-04 19:45 ` Jon Harrop
2009-03-04 21:23 ` Brian Hurt
2009-03-04 23:17 ` Jon Harrop
2009-03-05 2:26 ` stl? Stefan Monnier
2009-03-04 3:10 ` [Caml-list] stl? Martin Jambon
2009-03-04 6:18 ` Brian Hurt
2009-03-04 16:35 ` Mikkel Fahnøe Jørgensen
2009-03-04 16:48 ` Yoann Padioleau
2009-03-04 20:07 ` Jon Harrop
2009-03-04 20:31 ` Richard Jones
2009-03-04 20:49 ` Yoann Padioleau
2009-03-04 21:20 ` Andreas Rossberg
2009-03-04 21:51 ` Pal-Kristian Engstad
2009-03-04 22:50 ` Jon Harrop
2009-03-04 23:18 ` Pal-Kristian Engstad
2009-03-05 1:31 ` Jon Harrop [this message]
2009-03-05 2:15 ` Pal-Kristian Engstad
2009-03-05 3:26 ` Jon Harrop
2009-03-05 6:22 ` yoann padioleau
2009-03-05 7:02 ` Raoul Duke
2009-03-05 8:07 ` Erick Tryzelaar
2009-03-05 9:06 ` Richard Jones
2009-03-05 9:34 ` malc
2009-03-05 9:56 ` Richard Jones
2009-03-05 10:49 ` malc
2009-03-05 11:16 ` Richard Jones
2009-03-05 12:39 ` malc
2009-03-05 19:39 ` Jon Harrop
2009-03-05 21:10 ` Pal-Kristian Engstad
2009-03-05 22:41 ` Richard Jones
2009-03-05 22:53 ` malc
2009-03-05 8:59 ` Richard Jones
2009-03-05 17:50 ` Raoul Duke
2009-03-05 8:17 ` Kuba Ober
2009-03-05 1:06 ` Jon Harrop
2009-03-05 9:09 ` Richard Jones
2009-03-05 20:44 ` Jon Harrop
2009-03-05 20:50 ` Jake Donham
2009-03-05 21:28 ` [Caml-list] OCaml's intermediate representations Jon Harrop
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