From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=AWL autolearn=disabled version=3.1.3 Received: from mail4-relais-sop.national.inria.fr (mail4-relais-sop.national.inria.fr [192.134.164.105]) by yquem.inria.fr (Postfix) with ESMTP id 6A679BC69 for ; Sun, 7 Oct 2007 06:43:55 +0200 (CEST) X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: AnoUAHYACEfUnw6EbGdsb2JhbACCN4wBCwQGCQcSBw X-IronPort-AV: E=Sophos;i="4.21,239,1188770400"; d="scan'208";a="17377664" Received: from pih-relay05.plus.net ([212.159.14.132]) by mail4-smtp-sop.national.inria.fr with ESMTP; 07 Oct 2007 06:43:55 +0200 Received: from [80.229.56.224] (helo=beast.local) by pih-relay05.plus.net with esmtp (Exim) id 1IeNza-00039L-BG for caml-list@yquem.inria.fr; Sun, 07 Oct 2007 05:43:50 +0100 From: Jon Harrop Organization: Flying Frog Consultancy Ltd. To: caml-list@yquem.inria.fr Subject: Games Programming Date: Sun, 7 Oct 2007 05:34:42 +0100 User-Agent: KMail/1.9.7 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200710070534.42635.jon@ffconsultancy.com> X-Spam: no; 0.00; ocaml:01 ocaml:01 distros:01 budding:98 brandon:98 frog:98 binaries:01 rewrite:01 opengl:03 programming:03 apps:04 macs:06 buy:93 buy:93 linux:07 I recall some people here were interested in the prospect of writing computer games in OCaml. I just discovered something interesting by stumbling upon this site: http://www.gameproducer.net/category/sales-statistics/ Windows users are quite fussy about their games. Linux users buy few games (and I had a lot of trouble getting OCaml/OpenGL apps to run across distros). However, Mac OS X users apparently buy any games available for their platform and they actually bought more copies of some of these Indie (low development cost) games than Windows users did! Also, it might be easier to create binaries that work reliably across Macs. So any budding games programmers out there (Brandon, you still here?) might consider lashing up some games in OCaml for Mac OS X. I've yet to invest in a Mac but I'll certainly rewrite TwoPlay for the Mac when I get the chance. ;-) -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. http://www.ffconsultancy.com/products/?e