From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by yquem.inria.fr (Postfix) with ESMTP id 06A7DBB9A for ; Tue, 18 Oct 2005 19:50:16 +0200 (CEST) Received: from pauillac.inria.fr (pauillac.inria.fr [128.93.11.35]) by concorde.inria.fr (8.13.0/8.13.0) with ESMTP id j9IHoFkd015639 for ; Tue, 18 Oct 2005 19:50:15 +0200 Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id TAA03748 for ; Tue, 18 Oct 2005 19:50:15 +0200 (MET DST) Received: from ux9.sp.cs.cmu.edu (UX9.SP.CS.CMU.EDU [128.2.220.166]) by concorde.inria.fr (8.13.0/8.13.0) with SMTP id j9IHoEDo015636 for ; Tue, 18 Oct 2005 19:50:14 +0200 Received: from c-24-3-154-200.hsd1.pa.comcast.net ([24.3.154.200]) by ux9.sp.cs.cmu.edu id aa09516; 18 Oct 2005 10:12 EDT Received: from ecc by stratocaster.home with local (Exim 4.54) id 1ERsCJ-0003Eq-Qw for caml-list@inria.fr; Tue, 18 Oct 2005 10:12:11 -0400 Date: Tue, 18 Oct 2005 10:12:11 -0400 To: caml-list@inria.fr Subject: LablGL textures with borders? Message-ID: <20051018141211.GA12433@localhost> Mail-Followup-To: caml-list@inria.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.9i From: Eric Cooper X-Miltered: at concorde with ID 435535D7.000 by Joe's j-chkmail (http://j-chkmail.ensmp.fr)! X-Miltered: at concorde with ID 435535D6.000 by Joe's j-chkmail (http://j-chkmail.ensmp.fr)! X-Spam: no; 0.00; lablgl:01 tiles:98 height:98 border:98 border:98 width:97 binding:02 correctly:04 examples:07 edu:07 i'm:08 useful:08 setting:09 example:10 between:11 X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=none autolearn=disabled version=3.0.3 I am trying to use textures with borders, in order to build a mosaic without visible seams between the tiles. But whenever I use (GlTex.image2d ~border:true), I get bad width or height errors. I'm not sure whether I should be starting with a 64x64 image (for example), or a 66x66 one, and setting the border pixels myself. Does anyone have any examples that do this correctly? It would also be useful to have a binding for GlTexSubImage2d. -- Eric Cooper e c c @ c m u . e d u