From: Eric Cooper <ecc@cmu.edu>
To: caml-list@inria.fr
Subject: LablGL textures with borders?
Date: Tue, 18 Oct 2005 10:12:11 -0400 [thread overview]
Message-ID: <20051018141211.GA12433@localhost> (raw)
I am trying to use textures with borders, in order to build a mosaic
without visible seams between the tiles.
But whenever I use (GlTex.image2d ~border:true), I get bad width or
height errors. I'm not sure whether I should be starting with a 64x64
image (for example), or a 66x66 one, and setting the border pixels
myself. Does anyone have any examples that do this correctly?
It would also be useful to have a binding for GlTexSubImage2d.
--
Eric Cooper e c c @ c m u . e d u
reply other threads:[~2005-10-18 17:50 UTC|newest]
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