From: Pal-Kristian Engstad <mrengstad@yahoo.com>
To: Nicolas Cannasse <warplayer@free.fr>, OCaml <caml-list@inria.fr>
Subject: Re: [Caml-list] Caml productivity.
Date: Wed, 24 Jul 2002 03:00:49 -0700 (PDT) [thread overview]
Message-ID: <20020724100049.38290.qmail@web13303.mail.yahoo.com> (raw)
In-Reply-To: <002201c232e8$707284f0$0700a8c0@warp>
I guess milage may vary. My company
(www.naughtydog.com) is very performance oriented.
When I first started, I was shocked at the amount of
optimizations people did. It really does make a
difference.
As far as productivity vs. performance vs. complexity
goes, obviously complexity is a huge part of the
perfomance. However, when you have come up with an
'optimal' algorithm - you are not done! It is still
possible to optimize the routine to achieve ~400 times
speed improvements. Yes, these are constant
improvements, but they are still important. It is the
difference between spitting out 10,000 polys per frame
to 4,000,000 polys per frame. [How can one achieve
these results? By carefully laying out the data
structures in a cache-friendly way, 10 times
improvement, by careful layout of code, ~10 times
improvement, by paralellizing code (SIMD and
multimedia instructions) ~4 times improvement.]
You do have a very valid point about portability and
maintainability of optimized code. There's always a
prize...
Ah well,
PKE.
--- Nicolas Cannasse <warplayer@free.fr> wrote:
> > Nicolas Cannasse seems to believe that
> "productivity"
> > and "performance" are orthogonal concepts. They
> are
> > not always. For some tasks the performance of the
> > algorithm determins if the program can be put into
> the
> > application. Hence, if the program executes too
> > slowly, the program is useless and the time spent
> on
> > it was a waste. In other words, there was no
> > productivity at all.
>
> Sorry but i don't call that "performance" but
> "complexity".
> Theses terms are quite differents. Using algorithm
> with a lower complexity
> leads to a massive gain of performances, while
> increasing performances by
> performing "by-hand" optimizations can result in
> loss of portability,
> clarity and so make the code maintenance almost
> impossible, resulting a loss
> of productivity.
>
> > I commend Nicolas for trying to use O'Caml in a
> games
> > setting.
>
> That's quite funny because i'm actually doing it :)
> We ( my company ) are actually building a real-time
> 3D game almost entirely
> written in OCaml.
> Currently the game is running in bytecode, without
> any performance
> consideration (except algorithm complexity) and even
> on a low-CPU testing
> PC, all is working very well ( great FPS,
> multithreading , etc... )
>
> > We, however, can not afford this - instead
> > the company designed and implemented a specific
> > language in order to be able to optimize _and_ be
> > productive. This language has high-level
> constructs as
> > well as low-level constructs --- and they can be
> > freely mixed.
>
> Once again, OCaml can be easily mixed with C to
> enable at the same time high
> performances for time-critical operations and high
> productivity for top
> level operations ( means : control the low-level
> game engine ). All the
> current games are using such a top-level called
> "script" : most of the time
> this langage is developped by the company itself for
> its own use, resulting
> a large amount of work and at the end you'll have a
> more-or-less well
> designed langage with more-or-less bugs and
> more-or-less performances.
> That's why Ocaml is good choice :)
>
> Nicolas Cannasse
>
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next prev parent reply other threads:[~2002-07-26 21:06 UTC|newest]
Thread overview: 48+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-07-15 21:22 Pal-Kristian Engstad
2002-07-20 15:16 ` William Chesters
2002-07-22 18:22 ` Pal-Kristian Engstad
2002-07-22 18:41 ` achrist
2002-07-22 19:23 ` Pal-Kristian Engstad
2002-07-22 21:13 ` [Caml-list] CamlIDL and function pointers Michael Tucker
2002-07-23 8:39 ` Xavier Leroy
2002-07-23 13:11 ` Dmitry Bely
2002-07-24 15:00 ` Michael Tucker
2002-07-25 9:36 ` Xavier Leroy
2002-07-22 21:26 ` Games (Re: [Caml-list] Caml productivity.) Oleg
2002-07-23 2:56 ` Issac Trotts
2002-07-23 11:03 ` eijiro_sumii
2002-07-23 16:17 ` Charles Martin
2002-07-29 3:36 ` Andrei de A. Formiga
2002-07-29 6:32 ` Florian Hars
2002-07-29 10:23 ` eijiro_sumii
[not found] ` <001901c237a7$9e685920$890bfea9@mimbi>
2002-07-30 4:52 ` eijiro_sumii
2002-07-30 18:13 ` Jonathan Coupe
2002-07-30 6:16 ` eijiro_sumii
2002-08-01 15:39 ` John Max Skaller
2002-08-01 15:59 ` Markus Mottl
2002-08-01 16:28 ` Jonathan Coupe
[not found] ` <86vg6ta9o6.fsf@laurelin.dementia.org>
2002-08-02 12:50 ` Jonathan Coupe
2002-08-02 14:51 ` John Max Skaller
2002-07-25 3:19 ` Chris Hecker
2002-07-28 13:45 ` Jonathan Coupe
2002-07-29 0:57 ` Michael Vanier
2002-07-22 22:00 ` [Caml-list] Caml productivity Alexander V.Voinov
2002-07-20 15:25 ` Oleg
2002-07-22 6:41 ` Tom
2002-07-22 10:46 ` Nicolas Cannasse
2002-07-22 17:46 ` Pal-Kristian Engstad
2002-07-24 3:20 ` Travis Bemann
2002-07-24 9:45 ` Pal-Kristian Engstad
2002-07-26 21:42 ` Chris Hecker
2002-07-27 4:41 ` Issac Trotts
2002-07-27 5:49 ` Chris Hecker
2002-07-27 14:49 ` John Max Skaller
2002-07-27 9:06 ` Oleg
2002-07-27 18:18 ` Chris Hecker
2002-07-29 8:13 ` Nicolas Cannasse
2002-07-30 4:46 ` Travis Bemann
2002-07-24 8:02 ` Nicolas Cannasse
2002-07-24 8:25 ` Jérôme Marant
2002-07-24 10:00 ` Pal-Kristian Engstad [this message]
2002-07-27 9:06 ` Oleg
2002-07-23 2:08 Arturo Borquez
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