From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id XAA07821; Mon, 17 Jun 2002 23:38:29 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id XAA07782 for ; Mon, 17 Jun 2002 23:38:28 +0200 (MET DST) Received: from gogol.zorgol (Mix-Montsouris-109-3-64.abo.wanadoo.fr [193.248.102.64]) by concorde.inria.fr (8.11.1/8.11.1) with SMTP id g5HLcQb10663 for ; Mon, 17 Jun 2002 23:38:26 +0200 (MET DST) Received: (qmail 31022 invoked by uid 1001); 17 Jun 2002 21:38:00 -0000 Date: Mon, 17 Jun 2002 23:38:00 +0200 From: Berke Durak To: caml-list@inria.fr Subject: [Caml-list] Marshalling objects (was: French interactive fiction, anyone ?) Message-ID: <20020617233800.C16032@gogol.zorgol> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk Well, I've written a very small prototype game, using objects. Container objects are somewhat tricky (lots of weird typing errors) but not impossible to define. However, if I can't save the game state, I'll have to trash everything and ``simulate'' a class model using conventional datatypes (not necessarily a bad thing, but I would have been nice to use classical interactive fiction programming style). So, I have to ask : Will we be able to marshall objects soon ? There seem to be some (unused) code fragments in extern.c... -- Berke Durak ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners