From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id IAA00758; Sat, 20 Apr 2002 08:34:07 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id IAA00761 for ; Sat, 20 Apr 2002 08:34:06 +0200 (MET DST) Received: from mallaury.noc.nerim.net (mallaury.noc.nerim.net [62.4.17.82]) by concorde.inria.fr (8.11.1/8.11.1) with ESMTP id g3K6Y6L09789 for ; Sat, 20 Apr 2002 08:34:06 +0200 (MET DST) Received: from alan-schm1p.inria.fr (aboukir-101-1-10-alanschmitt.adsl.nerim.net [62.212.98.49]) by mallaury.noc.nerim.net (Postfix) with ESMTP id E82EB62D6F for ; Sat, 20 Apr 2002 08:33:45 +0200 (CEST) Received: by alan-schm1p.inria.fr (Postfix, from userid 501) id 3C64241AB; Sat, 20 Apr 2002 08:33:19 +0200 (CEST) Date: Sat, 20 Apr 2002 08:33:19 +0200 From: Alan Schmitt To: caml-list@inria.fr Subject: Re: [Caml-list] OCamlSDL Message-ID: <20020420063319.GB2987@alan-schm1p> Mail-Followup-To: caml-list@inria.fr References: <02c601c1e724$deae7a60$3900a8c0@warp> <3CC03C7D.8020505@ozemail.com.au> <006101c1e7bb$18ebc610$3900a8c0@warp> <20020419110629.C30809@cilantro.cs.wisc.edu> <001b01c1e7c5$f1509c10$3900a8c0@warp> <20020419194545.A32416@dpt-info.u-strasbg.fr> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20020419194545.A32416@dpt-info.u-strasbg.fr> User-Agent: Mutt/1.3.28i X-Editor: Vim http://vim.sf.net/ X-Info: http://pauillac.inria.fr/~aschmitt/ X-Operating-System: Linux/2.4.18-6mdk (i686) X-Uptime: 8:28am up 1:10, 1 user, load average: 0.12, 0.19, 0.18 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk * Sven (luther@dpt-info.u-strasbg.fr) wrote: > > Our main target are Windows users, we have no plan on porting the game under > > Unix/Linux. > > This makes it a lot less interresting :((( Well, we can always use wineX (and please no license flames about this ;-) > > I think, not porting, but writing games directly to be multi-plateform is the > way of the future. This is the way that ID took with quake III, altough that > didn't go too well for the linux sales i hear (but then maybe more for > marketing reasons than for other things, you could play the linux game by > buying the windows version which was much more widely available, so counting > were not fair. A better test will be the forthcoming neverwinter nights > though, which is supposed to release on Windows, MacOSX, Linux and Be at the > same time. I think there will still be availability issues though. > If I remember correctly, all versions will be released simultaneously in a single box, so it will also be hard to count ... I quote their faq: 8.04 Will there be a Mac/Linux/BeOs version? The BeOS version of Neverwinter Nights will not be completed. However, we are planning a simultaneous PC/Macintosh/Linux release for Neverwinter Nights, with all three versions to be included in a single box. On the PC, Neverwinter Nights will run under Windows 98, Windows ME, Windows 2000 Service Pack 2, and Windows XP. Sorry for the OT ;-) ALan -- The hacker: someone who figured things out and made something cool happen. ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners