From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by yquem.inria.fr (Postfix) with ESMTP id 4EA81D55E for ; Wed, 27 Jul 2005 19:21:59 +0200 (CEST) Received: from smtp3.adl2.internode.on.net (smtp3.adl2.internode.on.net [203.16.214.203]) by concorde.inria.fr (8.13.0/8.13.0) with ESMTP id j6RHLv3o020883 for ; Wed, 27 Jul 2005 19:21:58 +0200 Received: from rosella (ppp6-113.lns1.syd3.internode.on.net [59.167.6.113]) by smtp3.adl2.internode.on.net (8.12.9/8.12.9) with ESMTP id j6RHLooH036837; Thu, 28 Jul 2005 02:51:50 +0930 (CST) Subject: Re: [Caml-list] How to do this properly with OCaml? From: skaller To: xm@xmunkki.org Cc: Brian Hurt , caml-list@yquem.inria.fr In-Reply-To: <20050726013444.GA32493@xmunkki.org> References: <200507241623.13705.Stephane.Glondu@crans.org> <1122251570.9027.362.camel@localhost.localdomain> <200507242345.13152.Stephane.Glondu@crans.org> <1122291335.6766.33.camel@localhost.localdomain> <20050726005640.GA30583@xmunkki.org> <20050726013444.GA32493@xmunkki.org> Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-NpzkGVFs7s72BTIoH10E" Date: Thu, 28 Jul 2005 03:21:50 +1000 Message-Id: <1122484910.6768.133.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.2.1.1 X-Miltered: at concorde with ID 42E7C2B5.000 by Joe's j-chkmail (http://j-chkmail.ensmp.fr)! X-Spam: no; 0.00; caml-list:01 ocaml:01 interfacing:01 ocaml:01 wrote:01 sourceforge:01 sourceforge:01 graphics:02 fix:04 problem:05 tue:06 missing:06 seem:07 john:08 crucial:08 X-Attachments: type="application/pgp-signature" name="signature.asc" X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=none autolearn=disabled version=3.0.3 --=-NpzkGVFs7s72BTIoH10E Content-Type: text/plain Content-Transfer-Encoding: quoted-printable On Tue, 2005-07-26 at 04:34 +0300, Jere Sanisalo wrote: > It's just that I know that I'm missing some crucial learning points about > designing software in FP manner. And games *are* close to the HW, usually= . Just an aside-- but this is why most games are utter crap. The developers have no idea how to develop high level code, so they focus on weenie details of graphics, and as a result we have stunning high performance motion interfacing to the most banal rubbish I have ever seen. As time goes by things just seem to get worse. I sure hope using Ocaml can help to fix this problem, and allow the real game programmers to focus on game design -- the way they did in the days of Zork when all that pretty embellishment just wasn't possible. --=20 John Skaller --=-NpzkGVFs7s72BTIoH10E Content-Type: application/pgp-signature; name=signature.asc Content-Description: This is a digitally signed message part -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (GNU/Linux) iD8DBQBC58KssRp8/9aGVGsRAtHOAJ9Si5iz3dp/2Uo+eZq/e62D7zWiTQCffgIS ThZZwHpR/y/+i+K+oRksnkY= =BMaM -----END PGP SIGNATURE----- --=-NpzkGVFs7s72BTIoH10E--