From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id CAA20991; Wed, 23 Jan 2002 02:23:46 +0100 (MET) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id CAA19980 for ; Wed, 23 Jan 2002 02:23:45 +0100 (MET) Received: from nycsmtp1out.rdc-nyc.rr.com (nycsmtp1out.rdc-nyc.rr.com [24.29.99.226]) by nez-perce.inria.fr (8.11.1/8.11.1) with ESMTP id g0N1NiD06888 for ; Wed, 23 Jan 2002 02:23:44 +0100 (MET) Received: from flapdragon.homeip.net (66-108-9-49.nyc.rr.com [66.108.9.49]) by nycsmtp1out.rdc-nyc.rr.com (8.12.1/Road Runner SMTP Server 1.0) with ESMTP id g0N1NLfZ013182 for ; Tue, 22 Jan 2002 20:23:21 -0500 (EST) Subject: Re: [Caml-list] Ocaml and games From: "Yaron M. Minsky" To: caml-list@inria.fr In-Reply-To: <00FC6BAE-0F80-11D6-86C2-00039354191C@usermail.com> References: <00FC6BAE-0F80-11D6-86C2-00039354191C@usermail.com> Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Mailer: Evolution/1.0.1 Date: 22 Jan 2002 20:23:37 -0500 Message-Id: <1011749023.30968.54.camel@dragonfly> Mime-Version: 1.0 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk For what it's worth, there's a cute little gravity-simulation toy I coded up for my 4-year old planets-obsessed nephew that I recently released on to the web. It's fun to play with, although the simulation method used to do the physics (a basic 1st order approximation) is pretty bad. Still, under most circumstances it works ok. Besides, you can do fun things like make planets bounce when they crash, intead of simply merging. It's also got planet traces, zooming in and out and panning. Lots of cute little toys. It makes use of labltk, mostly through the canvas widget. And it works on Windows and Unix. http://planets.homedns.org I'd be very welcome to contributions, by the way, especially to anyone who wants to code a 4th-order runge-kutta approximation. y On Tue, 2002-01-22 at 16:35, Matthew D Moss wrote: > Just curious and wondering if anyone is doing (or has links to) games > coded with OCaml... looking to get some opinions on overall structure > and/or feelings as to how well it is working for that. > > (I am also reminded, having seen another email by Chris Hecker, that he > mentioned something along these lines at his talk at the last Game > Developers Conference.) > > I am once again learning good 'ol ML language from college days, and > thought it might prove an interesting way to implement a game idea I > have (my idea requires little to no graphics, but IIRC there is a > ocaml-GL binding somehere). > > ________________________________________________ > NOTE: My email address has changed! Please delete any old email > addresses you have and use only the address shown below. > > Matthew D Moss > moss@usermail.com > > ------------------- > Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ > To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr > -- |--------/ Yaron M. Minsky \--------| |--------\ http://www.cs.cornell.edu/home/yminsky/ /--------| Open PGP --- KeyID B1FFD916 (new key as of Dec 4th) Fingerprint: 5BF6 83E1 0CE3 1043 95D8 F8D5 9F12 B3A9 B1FF D916 ------------------- Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr