From: Andreas Rossberg <rossberg@mpi-sws.org>
To: caml-list@inria.fr
Subject: Re: [Caml-list] ANN: Boulder Dash in OCaml
Date: Tue, 26 Nov 2024 18:38:04 +0100 [thread overview]
Message-ID: <0B3AB0A7-C413-4F1B-818A-7541B3919163@mpi-sws.org> (raw)
In-Reply-To: <7F296476-3CFC-4E74-B3F9-462A438A1BD6@mpi-sws.org>
Couldn’t let it rest, so I’m (already) announcing version 2 of it — now a much improved, practically feature-complete reimplementation of both Boulder Dash 1 & 2.
Version 2 was an excuse for me to mess around with the OCaml bindings to popular graphics engines, and as a result, it now comes with 3 backends to choose from:
1. the homely bare OCaml Graphics library (https://github.com/ocaml/graphics),
2. the TSDL binding to the SDL2 API (https://github.com/dbuenzli/tsdl),
3. the binding to the Raylib engine (https://github.com/tjammer/raylib-ocaml).
The list is in order of increasingly better user experience, for the price of a potentially harder build experience. In theory, all versions should run on Windows, Mac, and Linux, though I was too lazy to test all combinations, and I (or my opam) had trouble installing some of the dependencies on some of the systems.
Features:
* Faithful original physics, graphics, animations, sound, and music
* Authentic scrolling mechanics combined with dynamic resizing
* All 40 levels and 5 difficulties of Boulder Dash 1 & 2
* Pause-and-go mode for relaxed playing
Relative to the previous release, version 2 adds the following niceties:
* Support for SDL and Raylib engines, which allow all of the following
* Original sound effects and music
* Original level color schemes
* Full screen mode
* Faster graphics
* Dynamic graphics scaling adjustment
* Gamepad/joystick support as well as more precise keyboard controls
* Boulder Dash 2 levels and decoder
Almost looks like a real game now. One from the 80s anyways. :)
Enjoy,
/Andreas
> On 12. Nov 2024, at 16:55, Andreas Rossberg <rossberg@mpi-sws.org> wrote:
>
> Boulder Dash(*) was my favourite computer game in the 8-bit era, first released on the Atari 400/800 in 1984. Though I never owned an 8-bit machine myself, I had friends that I annoyed enough to let me play it on theirs.
>
> As a homage to its 40th anniversary, I put together a fairly faithful clone of the original game, implemented in just a few 100 lines of bare OCaml, with nothing but the homely Graphics library. It should run on Windows, Mac, and Linux, though I was too lazy to test the latter.
>
> Features:
>
> • Faithful original physics, graphics, and animations
> • Authentic scrolling mechanics combined with dynamic window resizing
> • All 20 levels, including intermissions, and 5 difficulties
> • Pause-and-go mode for relaxed playing
>
> It is open-source here:
>
> https://github.com/rossberg/boulder-dash
>
> Enjoy!
>
> /Andreas
>
> (*) https://en.wikipedia.org/wiki/Boulder_Dash_(video_game)
> "Boulder Dash" is a trademark of BBG Entertainment
>
next prev parent reply other threads:[~2024-11-26 17:39 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-11-12 15:55 Andreas Rossberg
2024-11-12 23:28 ` Daniel Bünzli
2024-11-13 9:44 ` Andreas Rossberg
2024-11-26 17:38 ` Andreas Rossberg [this message]
2024-11-27 6:54 ` Yotam Barnoy
2024-11-27 9:03 ` Andreas Rossberg
2024-11-27 10:44 ` Vu Ngoc San
2024-11-27 16:58 ` Andreas Rossberg
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